While Cannasse says your adventurers can become tangentially involved in the setting's deeper goings-on, they are never going to be savers of worlds, or history-defining heroes. The plague seems more lycanthropic than anything else, and - being spread by weirdo horror rats - it's one of the few truly fantastical elements of the setting. "Your job is just to survive and to do the best you can," explains creative director Nicolas Cannasse, as he joins me for my third attempt to break the Wolf Barrier, "based on whatever moral stance you choose to go in with." Despite your likely fears after reading the sentence "world reeling from the effects of a calamitous plague", there are - thankfully - no hamfisted attempts in Wartales to comment on Covid. It's a game about getting by in a medievalish world reeling from the effects of a calamitous plague -and when I say "getting by", that's exactly what I mean. It's a subgenre that lends itself particularly well to stories of murky people doing murky things, and people don't get much murkier than mercenaries.Įnter Wartales, then, which maddens me with the urge to append "woo-hoo" to its name every time I type it. Low fantasy, to me, offers all the grim delights of medieval history, without being weighed down by any need to reflect the actual events of the past. That is to say, fantasy with little or nothing in the way of magic, elves, or even prophecies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |